Built by Deleptual

Run a real game studio. For a grade.

Studio Simulator is a 15-week gamified simulation where students form development studios, pitch games, hire employees, manage budgets, and compete to ship the most successful title. Every decision counts.

How It Works

Two halves, one semester

The course is split into two connected phases. The first half builds the knowledge and produces the assignments that power the second half.

1

Weeks 1 to 7: Learning

Students learn the fundamentals of game production: industry structure, team roles, pipelines, budgeting, and project management. Three graded assignments build on each other and feed directly into the simulation.

  • Market Research assignment
  • Game Pitch assignment
  • Game Plan assignment
2

Weeks 8 to 15: Simulation

Studios launch, compete, and respond to weekly market events. Stronger Phase 1 assignments pay off as multipliers on the studio's production efforts in the second half, and unlock more funding from their peers. Students earn Network Points and race to ship.

  • Weekly events and studio decisions
  • Production multipliers and peer funding
  • Network Points for engagement and events

The three assignments

Market Research

Students research the game market, identifying trends, target audiences, and competitive landscape. The findings feed directly into the studio's strategic position in the simulation.

Game Pitch

Teams pitch an original game concept, honing their ability to communicate vision, scope, and market fit. How the pitch lands carries into the simulation as bonuses or penalties on the studio's actions.

Game Plan

Students build out a full production plan: milestones, roles, budget allocation, and risk management. This plan shapes how well the studio executes during the simulation phase.

Network Points

Engagement that means something

Instructors award Network Points for positive class engagement. In-person students earn them through participation; async students earn them through thoughtful discussion posts or direct emails to the instructor.

Points aren't just a participation trophy. Students can spend them in meaningful ways throughout the simulation.

Resubmit work

Spend points for a chance to improve a grade on any Phase 1 assignment.

Cash for the studio

Convert points into in-simulation funds to hire better, invest more, or weather crises.

Unlock event options

Some weekly event choices have a Network Point cost, giving engaged students more strategic leverage.

3 years shipped AAA titlesStrong signal
Led cross-functional sprintsStrong signal
No shipped titles in 6 yearsRed flag
Lists 14 engines, expert in noneRed flag
Career Prep

Hiring practice that transfers

During the simulation, students review real-style employee resumes to staff their studios. They learn to identify green flags (specific shipped titles, measurable impact, clear specialisation) and red flags (vague language, generic claims, skill-stacking without depth).

The same lens they use to evaluate candidates applies directly to their own resumes when they start applying for jobs. It's one of the most consistently useful things students take away from the course.

What You'll Do

More than a simulation

Every mechanic mirrors real game studio decisions. The skills you build here carry directly into the industry.

Hire & Manage a Workforce

Recruit employees, build out your team, and manage payroll. Keep salaries paid and your studio staffed through every milestone.

Weekly Market Events

Each week brings new events: platform shifts, viral buzz, budget crises, and more. Your studio must respond.

Compete to Ship

Hire employees, pitch game concepts, and race to ship the most successful title before the semester ends.

For Teachers

Built for the classroom

Studio Simulator was designed to give instructors a structured, low-overhead way to run an active-learning simulation alongside a traditional game production curriculum. The tool handles the mechanics so you can focus on facilitation and discussion.

Bridges theory and practice

Students apply production concepts, team dynamics, and project management in a consequence-free environment before they're in a real studio.

Assignments that matter

Market research, game pitches, and production plans aren't just graded and forgotten. Each one feeds into the simulation, so students see the direct impact of their work.

Flexible for any delivery mode

Network Points reward in-class participation or async discussion posts equally, keeping engagement fair for both in-person and online students.

Built-in career prep

Students review real-style employee resumes as part of the simulation, practising how to spot green and red flags they can then apply to their own job applications.

Interested in running this?

Studio Simulator is built and maintained by Deleptual. If you're an instructor interested in running it in your own course, get in touch.

Get in touch